![]() Most attacks both inflict damage and can-if enough damage is dealt-knock back the enemy inflicted damage increases that distance, so sufficient damage must be accumulated before attempting a "KO". In normal play, a player must force the opponent beyond the stage's boundaries, referred to as a "Knock-Off" and abbreviated in the game as a KO. ![]() ![]() Melee is different from most traditional fighting games in that simply inflicting damage does not always mean victory.
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